Media Summary: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Generated in real time in Unity Engine. The
Java Procedural Planet Wip - Detailed Analysis & Overview
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Generated in real time in Unity Engine. The Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Trying to generate some simple little moons and First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
Very quick and easy way to populate a system with some