Media Summary: Here we look at how we can attach the Helmet and Wrist Computer to the Alien character within Motionbuilder. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... This video covers the workflow and uses of the Relations Constraint within Motionbuilder.
Mb Tutorial Part 24 Expression - Detailed Analysis & Overview
Here we look at how we can attach the Helmet and Wrist Computer to the Alien character within Motionbuilder. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... This video covers the workflow and uses of the Relations Constraint within Motionbuilder. Now we create the finger spread connection that will spread apart each of our fingers in the hand rig. Once our sliders are set up, we need to connect them to he hand, which we will do using the This video covers some of the key features of the FCurves and Key Controls windows as of Motionbuilder 5.
An overview of the Simple Constraint in Motionbuilder covering how it works and how it is used. A look at how one can go about blending multiple poses together in order to form new poses. A quick look at the transformation planes located on the Move Tool in Motionbuilder 6. A look at the process of camera animation using Story and Camera Animation tracks. See how you can create and edit 3D splines and use them for path-based animations in Motionbuilder 6.