Media Summary: This video shows how you can use Handles for character interaction, making a character pick up a microphone. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... An introductory look at the use of Handles; a new feature as of Motionbuidler 6.
Mb Tutorial Part 49 Practical - Detailed Analysis & Overview
This video shows how you can use Handles for character interaction, making a character pick up a microphone. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... An introductory look at the use of Handles; a new feature as of Motionbuidler 6. An overview of the Camera View toolbar, allowing control your cameras independently of any keyboard keys or menus. Now we create the finger spread connection that will spread apart each of our fingers in the hand rig. This video covers some of the key features of the FCurves and Key Controls windows as of Motionbuilder 5.
This video covers some of the new features of the Character Controls in Motionbuilder 5. In this final video for Issue 5, we use the Camera Switcher and Shot Track to set up Time Discontinuity in Motionbuilder 5. To wrap up our hand rig, we'll hook up our blend slider, allowing a blend between our rig and the integrated IK control for the ... This video shows how you can use the Story window to control the timing of constraints, as well as set up constraint blends.