Media Summary: some additional experiments aimed to improve water rendering. perlin noise based procedural terrain + GPU hydraulic erosion. Final project for my Computer Graphics course. Programming was done in c++ with This is the first episode of the 'Terrain Rendering' series. In this video we learn how to load and render heightmaps. See the list ...
Opengl A Small Walk Inside - Detailed Analysis & Overview
some additional experiments aimed to improve water rendering. perlin noise based procedural terrain + GPU hydraulic erosion. Final project for my Computer Graphics course. Programming was done in c++ with This is the first episode of the 'Terrain Rendering' series. In this video we learn how to load and render heightmaps. See the list ... First episode in a new series about implementing skeletal animation using Grindin away on the engine again. I recently quit my job to focus fulltime on this project. I've got a long list of upcomping assets to ...