Media Summary: some additional experiments aimed to improve water rendering. perlin noise based procedural terrain + GPU hydraulic erosion. Final project for my Computer Graphics course. Programming was done in c++ with Our computer graphics lecturer asked us to make a
Opengl Walking - Detailed Analysis & Overview
some additional experiments aimed to improve water rendering. perlin noise based procedural terrain + GPU hydraulic erosion. Final project for my Computer Graphics course. Programming was done in c++ with Our computer graphics lecturer asked us to make a This is obviously a place-holder model, to test the animation system. So here is an invite to my Discord server, bring your troubles, worries, concerns, ideas and friends!