Media Summary: This video is part of an online course, Interactive 3D Graphics. Check out the course here: Code samples derived from work by Joey de Vries, , author of All code samples, unless ... The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
Opengl C Deferred Rendering Tutorial - Detailed Analysis & Overview
This video is part of an online course, Interactive 3D Graphics. Check out the course here: Code samples derived from work by Joey de Vries, , author of All code samples, unless ... The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... hey guys! another gl vid! u can find the repo at This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the Vulkan ... Bunch of omni lights illuminating some grey cubes :) Source: