Media Summary: Demonstrating the Dynamic Path finding to be used with in Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...
Webgl Game Dev Log 006 - Detailed Analysis & Overview
Demonstrating the Dynamic Path finding to be used with in Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... The first steps of sorting out pathfinding in the In this installment we have added a heads up display element to our 2D and 3D scenes. The 2D scene displays visual aids to to ... The original concept for this project involves a player controlling a company of various companion non-player characters.
Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Added new foam effects and normal-mapped ripples to the shader. Hope you like it. Fixed Asset Overrides for Collision Component. - Upgraded Landscape Tiles to BatchedMesh - Added Dynamic Collision to ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...