Media Summary: Demonstrating the Dynamic Path finding to be used with in Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

Webgl Game Dev Log 006 - Detailed Analysis & Overview

Demonstrating the Dynamic Path finding to be used with in Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... The first steps of sorting out pathfinding in the In this installment we have added a heads up display element to our 2D and 3D scenes. The 2D scene displays visual aids to to ... The original concept for this project involves a player controlling a company of various companion non-player characters.

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Added new foam effects and normal-mapped ripples to the shader. Hope you like it. Fixed Asset Overrides for Collision Component. - Upgraded Landscape Tiles to BatchedMesh - Added Dynamic Collision to ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

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WebGL Game Dev Log #006 - Dynamic A* Pathfinding
WebGL Game Dev Log #021 - Summoning & First Person View
Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL
WebGL Game Dev Log #005 - Dynamic Pathfinding Concept
WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues
WebGL Game Dev Log #016 - NPCs, Wildlife & Companions
WebGL Game Dev Log #002 - Pathfinding.js
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
Webgl Game Development - 1 / 6
WebGL Game Dev Log #001 - Basic Concepts
Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader
#Devlog Web Game Engine with ThreeJS and RapierJS  Part 06
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WebGL Game Dev Log #006 - Dynamic A* Pathfinding

WebGL Game Dev Log #006 - Dynamic A* Pathfinding

Demonstrating the Dynamic Path finding to be used with in

WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

WebGL Game Dev Log #005 - Dynamic Pathfinding Concept

WebGL Game Dev Log #005 - Dynamic Pathfinding Concept

The first steps of sorting out pathfinding in the

WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues

WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues

In this installment we have added a heads up display element to our 2D and 3D scenes. The 2D scene displays visual aids to to ...

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

The original concept for this project involves a player controlling a company of various companion non-player characters.

WebGL Game Dev Log #002 - Pathfinding.js

WebGL Game Dev Log #002 - Pathfinding.js

Experimenting with path-finding in a

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Webgl Game Development - 1 / 6

Webgl Game Development - 1 / 6

Watch live at http://www.twitch.tv/eldtv.

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

#Devlog Web Game Engine with ThreeJS and RapierJS  Part 06

#Devlog Web Game Engine with ThreeJS and RapierJS Part 06

Fixed Asset Overrides for Collision Component. - Upgraded Landscape Tiles to BatchedMesh - Added Dynamic Collision to ...

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...