Media Summary: This was my crown jewel at the time. I took the algorithm explained by C. Regena in COMPUTE's First Book of TI GAMES, and ... Unfinished game that I was enthralled by in the arcades and also with the TI-99/4A version. I thought it was amazing how the ... This is one of my first attempts to make a road "engine". It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ...

Cavernqu Bas Gw Basic Platformer - Detailed Analysis & Overview

This was my crown jewel at the time. I took the algorithm explained by C. Regena in COMPUTE's First Book of TI GAMES, and ... Unfinished game that I was enthralled by in the arcades and also with the TI-99/4A version. I thought it was amazing how the ... This is one of my first attempts to make a road "engine". It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ... I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ... This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ... This was previous to my understanding how to access the 320x200 16-color Tandy mode , where you had to "CLEAR,,,32768!

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

Photo Gallery

CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles
GWBASIC   THE BUS DEMO
GWBASIC CIRCLE.BAS
CMPLXM20.BAS - GW-BASIC, multi-path perfect maze generator, 160x200
CENTIPED.BAS - GW-BASIC, Centipede arcade clone
ROAD.BAS - GW-BASIC, 2D overhead road animation via palette
IMAGEPER.BAS - GW-BASIC, vector graphics image scaling
ALPHABET.BAS - GW-BASIC, bubble sort program
CIRCLES1.BAS - GW-BASIC, 16-color circles in 160x200 mode
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
GWBASIC Tile Map Demo - Day 132
Wargame Dialer written in GWBASIC in 1989.
View Detailed Profile
CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles

CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles

Cavern Quest was a

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

GWBASIC CIRCLE.BAS

GWBASIC CIRCLE.BAS

44 lines of fun.

CMPLXM20.BAS - GW-BASIC, multi-path perfect maze generator, 160x200

CMPLXM20.BAS - GW-BASIC, multi-path perfect maze generator, 160x200

This was my crown jewel at the time. I took the algorithm explained by C. Regena in COMPUTE's First Book of TI GAMES, and ...

CENTIPED.BAS - GW-BASIC, Centipede arcade clone

CENTIPED.BAS - GW-BASIC, Centipede arcade clone

Unfinished game that I was enthralled by in the arcades and also with the TI-99/4A version. I thought it was amazing how the ...

ROAD.BAS - GW-BASIC, 2D overhead road animation via palette

ROAD.BAS - GW-BASIC, 2D overhead road animation via palette

This is one of my first attempts to make a road "engine". It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ...

IMAGEPER.BAS - GW-BASIC, vector graphics image scaling

IMAGEPER.BAS - GW-BASIC, vector graphics image scaling

I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ...

ALPHABET.BAS - GW-BASIC, bubble sort program

ALPHABET.BAS - GW-BASIC, bubble sort program

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

CIRCLES1.BAS - GW-BASIC, 16-color circles in 160x200 mode

CIRCLES1.BAS - GW-BASIC, 16-color circles in 160x200 mode

This was previous to my understanding how to access the 320x200 16-color Tandy mode , where you had to "CLEAR,,,32768!

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

GWBASIC Tile Map Demo - Day 132

GWBASIC Tile Map Demo - Day 132

GWBASIC

Wargame Dialer written in GWBASIC in 1989.

Wargame Dialer written in GWBASIC in 1989.

Wargame Dialer written in

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

This is the same program as BOUNCE.