Media Summary: Learn about the OpenGL functions needed to generate Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ...
Developing Graphics Frameworks 08 Vertex - Detailed Analysis & Overview
Learn about the OpenGL functions needed to generate Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ... Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ... Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...
Create a movement rig class that can be attached to the camera to navigate the scene with first-person style controls or attached ... Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ... Learn how to use the Pygame class to monitor for discrete input (keydown, keyup) and continuous input ("keypressed": the state ... Learn about the core concepts and vocabulary used in computer Create a Polygon Geometry class that can generate data to render a regular polygon with any number of sides and radius.