Media Summary: Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ... Create a Polygon Geometry class that can generate data to render a regular polygon with any number of sides and radius. Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ...

Developing Graphics Frameworks 09 Triangles - Detailed Analysis & Overview

Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ... Create a Polygon Geometry class that can generate data to render a regular polygon with any number of sides and radius. Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ... Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex data to the GPU, and specify ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ...

Create shader programs containing uniform variables used to change the position and set the color of a geometric object. Create another extension of the Geometry class to describe the shape of a three-dimensional box; vertex colors are assigned so ... Create the Rendered class, with performs general OpenGL initialization tasks, and contains a function named render, which takes ... Create a movement rig class that can be attached to the camera to navigate the scene with first-person style controls or attached ... Learn how to use shader variables with the type qualifiers "in" and "out" to pass data from the vertex shader to the fragment shader ... Create the base Geometry class, which defines the overall shape of geometric objects and stores vertex-related properties (such ...

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Developing Graphics Frameworks 09 - Triangles, Squares, Hexagons
Developing Graphics Frameworks 30 - Geometry - Polygons
Developing Graphics Frameworks 07 - Rendering in the Application
Developing Graphics Frameworks 31 - Parametric Surfaces and Planes
Developing Graphics Frameworks 08 - Vertex Buffers and Attribute Class
Developing Graphics Frameworks 06 - Compiling GPU Programs
Developing Graphics Frameworks 23 - Framework Class Structure Overview
Developing Graphics Frameworks 12 - Creating Animated Programs
Developing Graphics Frameworks 26 - Geometry - Boxes
Developing Graphics Frameworks 29 - Rendering a Scene
Developing Graphics Frameworks 35 - Movement Rig
Developing Graphics Frameworks 10 - Passing Data Between Shaders
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Developing Graphics Frameworks 09 - Triangles, Squares, Hexagons

Developing Graphics Frameworks 09 - Triangles, Squares, Hexagons

Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ...

Developing Graphics Frameworks 30 - Geometry - Polygons

Developing Graphics Frameworks 30 - Geometry - Polygons

Create a Polygon Geometry class that can generate data to render a regular polygon with any number of sides and radius.

Developing Graphics Frameworks 07 - Rendering in the Application

Developing Graphics Frameworks 07 - Rendering in the Application

Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ...

Developing Graphics Frameworks 31 - Parametric Surfaces and Planes

Developing Graphics Frameworks 31 - Parametric Surfaces and Planes

Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ...

Developing Graphics Frameworks 08 - Vertex Buffers and Attribute Class

Developing Graphics Frameworks 08 - Vertex Buffers and Attribute Class

Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex data to the GPU, and specify ...

Developing Graphics Frameworks 06 - Compiling GPU Programs

Developing Graphics Frameworks 06 - Compiling GPU Programs

Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ...

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Learn about scene

Developing Graphics Frameworks 12 - Creating Animated Programs

Developing Graphics Frameworks 12 - Creating Animated Programs

Create shader programs containing uniform variables used to change the position and set the color of a geometric object.

Developing Graphics Frameworks 26 - Geometry - Boxes

Developing Graphics Frameworks 26 - Geometry - Boxes

Create another extension of the Geometry class to describe the shape of a three-dimensional box; vertex colors are assigned so ...

Developing Graphics Frameworks 29 - Rendering a Scene

Developing Graphics Frameworks 29 - Rendering a Scene

Create the Rendered class, with performs general OpenGL initialization tasks, and contains a function named render, which takes ...

Developing Graphics Frameworks 35 - Movement Rig

Developing Graphics Frameworks 35 - Movement Rig

Create a movement rig class that can be attached to the camera to navigate the scene with first-person style controls or attached ...

Developing Graphics Frameworks 10 - Passing Data Between Shaders

Developing Graphics Frameworks 10 - Passing Data Between Shaders

Learn how to use shader variables with the type qualifiers "in" and "out" to pass data from the vertex shader to the fragment shader ...

Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles

Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles

Create the base Geometry class, which defines the overall shape of geometric objects and stores vertex-related properties (such ...