Media Summary: Learn how to use shader variables with the type qualifiers "in" and "out" to Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ...

Developing Graphics Frameworks 10 Passing - Detailed Analysis & Overview

Learn how to use shader variables with the type qualifiers "in" and "out" to Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ... Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene. Then learn about the main classes that ... Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ... Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex data to the GPU, and specify ...

Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ... Create shader programs containing uniform variables used to change the position and set the color of a geometric object. Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ... Create the Object3D class, which corresponds to a node in the scene graph, stores a model matrix, and references to its parent ... Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...

Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ...

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Developing Graphics Frameworks 10 - Passing Data Between Shaders
Developing Graphics Frameworks - Updates
Developing Graphics Frameworks 06 - Compiling GPU Programs
Developing Graphics Frameworks 23 - Framework Class Structure Overview
Developing Graphics Frameworks 14 - Interactive Graphics Programs
Developing Graphics Frameworks 08 - Vertex Buffers and Attribute Class
Developing Graphics Frameworks 07 - Rendering in the Application
Developing Graphics Frameworks 27 - Material - Base Class
Developing Graphics Frameworks 12 - Creating Animated Programs
Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces
Developing Graphics Frameworks 24 - Object3D classes - Scene, Group, Camera, Mesh
Developing Graphics Frameworks 21 - Local Transformations
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Developing Graphics Frameworks 10 - Passing Data Between Shaders

Developing Graphics Frameworks 10 - Passing Data Between Shaders

Learn how to use shader variables with the type qualifiers "in" and "out" to

Developing Graphics Frameworks - Updates

Developing Graphics Frameworks - Updates

Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ...

Developing Graphics Frameworks 06 - Compiling GPU Programs

Developing Graphics Frameworks 06 - Compiling GPU Programs

Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ...

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene. Then learn about the main classes that ...

Developing Graphics Frameworks 14 - Interactive Graphics Programs

Developing Graphics Frameworks 14 - Interactive Graphics Programs

Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ...

Developing Graphics Frameworks 08 - Vertex Buffers and Attribute Class

Developing Graphics Frameworks 08 - Vertex Buffers and Attribute Class

Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex data to the GPU, and specify ...

Developing Graphics Frameworks 07 - Rendering in the Application

Developing Graphics Frameworks 07 - Rendering in the Application

Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ...

Developing Graphics Frameworks 27 - Material - Base Class

Developing Graphics Frameworks 27 - Material - Base Class

Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ...

Developing Graphics Frameworks 12 - Creating Animated Programs

Developing Graphics Frameworks 12 - Creating Animated Programs

Create shader programs containing uniform variables used to change the position and set the color of a geometric object.

Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces

Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces

Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ...

Developing Graphics Frameworks 24 - Object3D classes - Scene, Group, Camera, Mesh

Developing Graphics Frameworks 24 - Object3D classes - Scene, Group, Camera, Mesh

Create the Object3D class, which corresponds to a node in the scene graph, stores a model matrix, and references to its parent ...

Developing Graphics Frameworks 21 - Local Transformations

Developing Graphics Frameworks 21 - Local Transformations

Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...

Developing Graphics Frameworks 09 - Triangles, Squares, Hexagons

Developing Graphics Frameworks 09 - Triangles, Squares, Hexagons

Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ...