Media Summary: First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 PC-BASIC emulator is running 3 or 4x the speed of normal This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

Explosio Bas Gw Basic Particle - Detailed Analysis & Overview

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 PC-BASIC emulator is running 3 or 4x the speed of normal This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ... This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ... I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect. Today's game was made by Neil C. Obremski back in 2011, and took him only about a month to create. You play as a pilot trying ...

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EXPLOSIO.BAS - GW-BASIC, particle explosion #1
EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3
EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2
TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce
ALPHABET.BAS - GW-BASIC, bubble sort program
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version
GW BASIC LESSON 19 KILL COMMAND
GWBasic: Space Escape
GWBASIC CIRCLE.BAS
GWBASIC   THE BUS DEMO
GWBasic: Jump!
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EXPLOSIO.BAS - GW-BASIC, particle explosion #1

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

The same as EXPLOSI2.

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

PC-BASIC emulator is running 3 or 4x the speed of normal

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

This is the same program as BOUNCE.

ALPHABET.BAS - GW-BASIC, bubble sort program

ALPHABET.BAS - GW-BASIC, bubble sort program

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect.

GW BASIC LESSON 19 KILL COMMAND

GW BASIC LESSON 19 KILL COMMAND

GW BASIC LESSON 19 KILL COMMAND

GWBasic: Space Escape

GWBasic: Space Escape

Today's game was made by Neil C. Obremski back in 2011, and took him only about a month to create. You play as a pilot trying ...

GWBASIC CIRCLE.BAS

GWBASIC CIRCLE.BAS

44 lines of fun.

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

GWBasic: Jump!

GWBasic: Jump!

Today we take a quick look at a

Explosion particle systems

Explosion particle systems

Explosion particle systems