Media Summary: Alpha Blending in the Transparent Queue. Culling. An explanation of what ColorMaterial can be used for in a shader. How to construct the very simplest of shaders.
Unity Ios Shaderlab Tutorial 7 - Detailed Analysis & Overview
Alpha Blending in the Transparent Queue. Culling. An explanation of what ColorMaterial can be used for in a shader. How to construct the very simplest of shaders. Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ...