Media Summary: An explanation of what ColorMaterial can be used for in a shader. Description of Z-Fighting and how to mitigate its effects using translation. Alpha Blending in the Transparent Queue. Culling.
Unity Ios Shaderlab Tutorial 8 - Detailed Analysis & Overview
An explanation of what ColorMaterial can be used for in a shader. Description of Z-Fighting and how to mitigate its effects using translation. Alpha Blending in the Transparent Queue. Culling. How to construct the very simplest of shaders. Explaining depth testing options using the ZTest command.