Media Summary: Description of Z-Fighting and how to mitigate its effects using translation. Explaining depth testing options using the ZTest command. How to construct the very simplest of shaders.
Unity Ios Shaderlab Tutorial 10 - Detailed Analysis & Overview
Description of Z-Fighting and how to mitigate its effects using translation. Explaining depth testing options using the ZTest command. How to construct the very simplest of shaders. Alpha Blending in the Transparent Queue. Culling. Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stagesĀ ...